H1Z1 – King of the Kill

Description

H1Z1 – King of the Kill is a third-person shooter deathmatch survival game developed by the Daybreak Game Company. About one hundred players in solo or in teams fight against each other in a hilly region. All unarmed players parachute to the region. Players have to go to towns to look for equipment like weapons and cars or kill others to grab others’. Escaping from the advancing gas and killing all other players, only the strongest player will be King of the Kill.

Website: https://www.h1z1.com/king-of-the-kill/game-overview

YouTube: https://www.youtube.com/user/h1z1thegame

My Own Experience

While playing this game, I feel quite excited and a little confused to be an unarmed person in such a region. It is not easy to choose useful equipment because of limitation of carrying capacity. Moreover, when hearing footsteps or gunfire, I feel quite nervous. Personally, I think it is exciting and enjoyable to struggle for survival in H1Z1.

Analysis

1. Lens of Fairness

H1Z1 is a highly competitive asymmetrical game. As the name suggested, only the best killer can win the game, which means players who have the better skills about the game are more likely to win. Nevertheless, there are probabilities for players with lower skill levels to win. Players parachute to a random place of the hilly region, so that some players are closer to useful equipment. Thus, besides skill, luck is also a factor which influences the result of a game. This makes the game interesting and challenging for everyone.

2. Lens of Skills

One of the dominant skills for this game is perspicacity. For example, some powerful players can recognize cars which can be driven and the houses which may contains significant equipment.  Another one is abilities to use the equipment like using guns and drives the cars. All these skills can be improved with practice. Thus, it will not break the fairness.

3. Lens of Cooperation

Players can form teams of two to five people to fight in team-match mode. They can communicate with each other through microphone. They can cooperate to fight skirmishes or share materials to make equipment. Even in solo mode, people can talk to each other too. Thus, it is convenient for players to make friends worldwide. However, there exists a problem. Players who are killed can also talk, which leads to a rude environment, but it is okay for this game because it is rude to some content in my opinion.

4. Lens of Economy

According to the ranking, players can get metals as rewards. The metals can be used to buy cooler clothes, which will not influence the fairness. Players can also get rare clothes from activities held by the company. Some people like to collect clothes so that trade on these clothes appears.

5. Lens of Time

The map of a game is relatively large, as it is possible for a player to move for several minutes without meeting any other player, and it is too large for a few players left at last. Nonetheless, the time of a game is always tens of minutes. This is controlled by the harmful gas which advances into the region gradually. Every several minutes, the gas advances and after some times, the safe place is quite limited. Thus, it forces a decisive battle to determine the last winner.

 

 

 

 

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