VR locomotion is a tricky topic to tackle as considerations for how the user feels is important. It must be intuitive and at the same time, not cause sickness.
An idea that I can think of is to perhaps create a type of controller that sense the grip strength of the player. Then, combined with the eye tracking to get where the player is looking in the scene, there can be a gestured input that requires the player to exert some grip strength and a pulling motion before the player is quickly moved to their desired position based on the gaze with the peripheral blacked out.
I think that this will be intuitive and interesting as it will feel that you are exerting some sort of power with the grip strength requirement to pull yourself towards to location that is far away. With the blacking out of the player’s peripheral, the player will also be less likely to feel motion sickness.