FIFA13

Developer(s) EA Canada
Publisher(s) Electronic Arts
Genre(s) Sports Game, Association Football Simulation
Website: http://www.ea.com/fifa-soccer-13
Lens #27: The Lens of Skill Physical skills: 

  • Dribbling system requires the player to skillfully use the right analog combined with various other buttons and directional (left) analogue to be able to pull of slick maneuvers over the opponent
  • Free kick, penalty, corner and crossing all requires the player to practice their set-pieces as well as know how to aim, how much pressure and force to apply to the ball using the controller

Mental skills:

  • On-pitch actions require the player to think fast and decide with side of the pitch to attack from, what formation and tactic to use for a particular match and more.
  • Career Mode” requires the player to think about who to sell/buy to improve their team, how can one effectively manage the team as a role of a manager.

Social skills:

  • During the match, player have to constantly be able to read the opponent moves to be able to attack or defend against them.
  • In multi-players matches, especially in a 11 vs. 11 match, players need to be able to coordinate with their teammates, and they are do so using mike to communicate with each other, enhancing their teamwork.

While the various physical skills listed will make some players better than the others, but the game does not make it much unfair. During online play, player will be classified into different groups (base on their match records), and will only challenge players in the same group, usually of the same level of ability.

Also, the game provide chances for players to improve their skills, for instance, new skill training exercises that pop up while matches load.

Lens #38: The Lens of Competition vs. Cooperation The game gives the player a choice of whether to play cooperatively or competitively in its online mode. As per soccer match, each match consists of two team playing competitively, and each team consists of 11 players (each controlling one avatar on the field), playing cooperatively in order to win the match. Thus the online mode allows up to 22 players playing cooperatively and competitively at the same time.
Lens #31: The Lens of Challenge The challenges in the game can be separated into online and offline mode.

Online Mode:
Player will be separated into different division/tiers based on their match record, so generally as you win more, you will move up the tiers and faces much better opponent, subsequently raising the difficulties of each match

Offline Mode:
As for playing against AI, the player is free to choose between the different level of difficulties base on their own skill level, with difficulties ranging from amateur, semi-professional, professional, world-class, legendary, ultimate. The multiple level of difficulties keep the game balance as it won’t feel too easy or too tough for most players.

Lens #49: The Lens of Visible Progress In the mode of “Online Pro” or “Career Pro”, player controls a avatar called their virtual pro (VP), which they can advance the VP abilities by performing or succeeding in various requirements stated.Looking at the above picture, on the right is the requirements to fulfill while below it shows the reward. On the left, we can see the overall progress of your VP and also below it is the visible breakdown of the growth thus far. Also, progress are built successively, for example after unlocking “Completing 8 goals”, then we can unlock the next progress, “Completing 20 goals”, which is hidden from us at the start. All these makes progress easily visible for the player and also allows the player to look forward to future progress available for them.
Lens #60: The Lens of Modes The are basically 2 modes in the game, the “Offense” mode and “Defense” mode. In each mode, the controls is totally different and there are no interfaces for them. Below is a image showing the difference in the control for both mode.Although there are no interface to show the different mode during the game itself, a clear change in the different mode can be easily seen as if the player avatars possess the soccer ball, it is clearly in the “Offense” mode, whereas if the opposition have the ball, it is in the “Defense” mode. Furthermore, the game kept the mode to the bare minimum, having just two of them, which makes it logical, and also both mode have clearly defined role, without one overlapping the other. Certain controls that overlap both modes have the same buttons assigned to them, as it will be unreasonable not to do so. For example, the “Sprint” and “Run” have the same buttons assigned as they are used in both modes, which is perfectly logical.