VR and MR Headsets

List of headwear (unranked) I think are great 🙂

  1. Valve Index
  2. Oculus Quest
  3. Sony Playstation VR
  4. Microsoft Hololens 2
  5. Varjo XR-3

Virtual Reality (VR) Headsets

Oculus Quest 2 (Fave)

Oculus Quest 2 is my preferred VR device with its affordable price and ease of use. The Oculus Quest 2 comes with a price tag of 299 USD which is 100 cheaper than the earlier Oculus Quest without any skimping on the specs.

Design

What makes this my preferred VR headset is that it does not require any console, external PC, or screen in order for it to work i.e. standalone. This means no cables and a much less restrictive gaming experience as you are no longer tethered to a PC or another device. Furthermore, no wiring means that the set-up is quick and easy.

The headset and controls are also friendlier looking compared to other headsets where most headsets have a ‘gamer’ aesthetic that may be quite intimidating to new VR users.

Oculus Quest 2 Pre-orders Were Five Times Higher than Original Quest
Quest 2
HTC Vive Virtual Reality System: Amazon.sg: Electronics
HTC Vive

VR headsets are known to be clunky and heavy on the head which could dampen the VR experience be it through the loss of immersion (being fully aware you have a heavy contraption on your head) or physical pain. It is essential, for me at least, that a gaming headset should not be heavy and it is one of the reasons why I picked Oculus Quest 2 as my preferred VR Headset. Oculus Quest 2 weighs 503 g and is one of the lightest headsets in the market yet does not compromise on performance or specs. A lighter headset makes it easier to turn and move your head without straining your neck or causing the headset to swing and shift.

It should be noted though that according to reviews, the headset is prone to shifting when turning quickly due to less than desirable straps. Purchasing a better strap is recommended to combat this problem.

Battery

The headset is battery-powered and lasts about 2 to 2.5 hours which may seem short but it is long enough to accommodate multiple gaming sessions. According to a survey (VR/AR headsets average session time in U.S. 2018 by Arne Holst), most VR gaming sessions take about an average of 38 minutes, so the Oculus Quest 2 can fit about 4 sessions before needing to be recharged.

Weight and Fit

Specifications

As mentioned, the Oculus Quest 2 does not sacrifice performance for comfort. With 1832 x 1920 pixels per eye, visuals are much sharper and clearer than other headsets in the market. This lends itself well to rendering games a much more believable and immersive experience.

It has a refresh rate of 72Hz currently, but 90Hz support will come in the future. 90Hz is not outstanding but it is far from terrible. It matches up to most standalone headsets in the market and given its price, already makes it a more worthy buy.

Miscellaneous

The game library for the Oculus Quest 2 is large and includes famous titles like Half-Life: Alyx and Superhot. Since the Oculus Quest 2 can be hooked up to a gaming PC, the headset can be used to play more graphically-intensive games or tethered-exclusive games.

A more controversial feature of the Oculus Quest 2 is that a Facebook account is needed to use the headset and this may be a moral dilemma for those that are more critical of the social media giant.

Augmented Reality (AR) & Mixed Reality (MR) Headsets/Glasses

Given that most MR headsets are way outside the regular consumer’s price range, my choice for most preferred headset is based on specifications.

Varjo-XR3 (Fave)

The Varjo-XR3 is my preferred MR headset based on its interesting set-up for creating high-resolution images and good specs.

Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date

Design

The Varjo-XR 3 weighs in at 594 g which is one of the heavier MR headsets out there but I feel like that is justified by the impressive specs. In order to counteract the weight, a lot of attention is placed on the design of the straps to properly distribute the weight around the head.

Specifications

The headset specializes in providing one of the best human-eye resolutions in the market. For each eye, there is a screen consisting of two panels. The first panel has 1920 x 1920 display (71 pixels per degree) located in the user’s center of vision and another panel with a 2880 x 2720 display (30 pixels per degree) on the rest of the screen. This means that when looking straight you get a very sharp, crisp image but your peripheral is slightly less so (but still very good resolution). This is to mimic how the eye actually behaves, where the peripheral vision is not as clear as what you are focusing on.

Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date
HeadsetMegapixels per-eye
Rift S1.8
Index2.3
Quest 23.5
Reverb G24.7
Varjo XR-3/VR-39.7

The headset has a refresh rate of 90Hz which may not be as high as the price seems to warrant but it matches up with most other headsets in the market. It does however have a very impressive field of view of 115 degrees which is one of the highest amongst the MR headsets in the market.

The Varjo XR-3 has very good passthrough fidelity and Varjo has released a demo showing someone threading a needle while wearing the XR-3.

Software

The software that Varjo XR-3 comes with has native support for Unity, Unreal Engine, and various industrial 3D software, like Autodesk VRED. Right now, it is being used for mainly design-related purposes like visualizing 3D models in real-life which helps cut down production costs and allows for remote working.

The Varjo XR-3 is not targeted towards consumers but instead businesses, hence the steep price. That said, the abilities and features the headset has to offer are a worthy investment for companies concerned with design. After successful iterations, perhaps Varjo might produce something for the regular joe.

Assassin’s Creed: Odyssey

Game:

Assassin’s Creed Odyssey

Description of game:

Assassin’s Creed Odyssey (ACO) is a single-player action-adventure roleplaying video game developed by Ubisoft Quebec. The game is set in during the Peloponnesian War between Sparta and Athens in 431 BCE. Players get to play either a male or female mercenary seeking to reunite their family and along the way get embroiled in a cultist plot that would shake the entire Grecian world.

Lens #9: Elemental Tetrad

Aesthetics:

ACO faithfully replicates the architecture, environment, weapons and clothing of the era while reinventing some designs to appeal to the ‘supernatural’ aspect of the story. The natural environment of the game is expansive and immersive, with the flora and fauna varying depending on the location. For example, farther south of the map, the environment is more desert-like and the architecture likewise looks more worn down compared to the islands farther up north. Extensive research over architecture and clothing was carried out in order to make a convincing and detailed classical Greece. The characters themselves are all highly detailed and realistically modelled to the point where even the color of their veins are distinct.

Story:

The main story follows a Spartan mercenary that was thrown off a mountain as a child and forcibly separated from their family because of a conspiracy. The child escapes to an island and grows up under the care of a local swindler. The child grows up to become a mercenary and is tasked to assassinate their father. Along the way they uncover an entire plot to control the entirety of Greece and the same plot that separated their family in the first place. As the mercenary embarks to reunite their family they take on the extra responsibilty to take down the group behind the conspiracy. The stakes become higher as they find out how influential this group is.

Mechanics:

The game contains role-play elements such as dialogue options which affect certain endings and interactions. However, most options only give the illusion of choice. Other role-play elements include skill trees, character customization, combat system and the new ‘War System’. The War System allows players to fight on behalf either Sparta or Athens, alongside soldiers on the battlefield and help the states secure territory. The bounty system from the previous game is carried over to this game. Players have the option of taking on bounty contracts and if they gain enough notoriety, through criminal activities, they will be pursued by bounty hunters. Naval combat is also carried over from the previous game.

Technology:

ACO was made with AnvilNext 2.0 for the Xbox, PC, PS4 and the Switch. The same engine was used since 2014 on their eighth game (Assassin’s Creed Unity) and thus graphics and performance remained somewhat the same.

Lens #72: Lens of Projection

The game provides players with opportunities to induce their projections onto the game. ACO acts as a historical playground for players that are interested in classical Greece and captures the players’ imagination with it’s detail, accuracy (to an extent) and promise of interesting characters. Players would get to interact and work alongside famous figures such as Leonidas, Hippocrates, Pythagoras and Socrates. Players get to meet and brawl with mythical legends such as Medusa, the Cyclops and the Minotaur.

Image result for medusa assassins creed odyssey

Lens #42: Heads and Hands

The entire game caters to a wide scope of players; those that are not experienced with games to those that want a challenge. Right from the beginning, players get to chose the type of experience they want, one that reduces the amount of combat and grinding to focus on the story and one that provides a more balanced gameplay. Furthermore, if combat is too easy or difficult, players can increase or decrease the difficulty as they see fit. Furthermore there are multiple playstyles for players to pick if they are not as dextrous with their fingers or not. No penalty is imposed on players for whatever they pick.

Sections of the game require players to decipher riddles, letters and messages and use them to find their targets or continue the quest. Those that find it difficult to decode or aren’t interested in that aspect, can easily chose to skip that section of the game.

There are attempts made by the game to add more puzzle solving to balance out the large amount of combat in the game. There are maze-like tombs for players to explore and uncover treasure. However, due to their ease, are very boring and repetitive.

Lens #68: Moments

There are key moments in the game set to evoke strong emotions or come up with big revelations. Major character deaths and character introductions are spaced apart but remain relevant through storytelling to create impactful moments. Key moments have obviously gone through more processing aesthetically to make them powerful. For example, during one character introduction scene, dramatic music plays in the background as the player and the newly introduced character fight in tandem like in an action movie. Such a scene marks the relevance and importance of the character to the player and makes a large impression on them.

Lens #55: Visible Progress

Progress is measured by the how much the player has completed the various questlines. Each quest has a recommended level for the player to aim for before continuing. The quests in the Odyssey category are related to the main story and the status/progress of the main story is indicated by the icons under ‘Your Odyssey’.Image result for ac odyssey quest screen