My Preferred VR/MR headset

For me, when it comes to VR, the most important aspects which I looked into are resolution, frame rates, connections as well as price. I want something which looks good and is smooth as a VR unit with high latency can worsen the experience. Also, since VR is unlike conventional gaming, I would need to move my head a lot, that would mean the fewer the cables, the better. Last but not least, the price must fit into my budget.

I’ve research on a few competitive VR set on the market currently and these are the specs.

VR headset Resolution Frame rates (Hz) Connections Price (USD$)
Valve Index 1440×1600 RGB LCDs 120 to 144 (experimental) 5m tether, 1m breakaway trident connector. USB 3.0 DisplayPort 1.2, 12V power 500 for just the headset
Oculus Quest 1440 x 1600 72 Wireless 399 (64GB) 499 (128GB)
PlayStation VR 1920 x RGB x 1080 120 HDMI, USB 299.99
Oculus Rift S 2560 x 1440 80 USB 3.0, DisplayPort 399
Image result for oculus quest
Oculus Quest

After careful consideration, I believe the Oculus Quest is the VR headset I am looking for. Compared to other popular VR headset on the market, the Oculus Quest is the jack of all trade. What I like about it compared to another headset is,

  1. It does not need a cable, fully standalone. This allow for greater manoeuvrability.
  2. It does not require a high spec gaming PC, which is a huge cost saving factor.
  3. Not the most affordable VR headset but the price is reasonable.

However, what is lacking in this headset is that the refresh rate is lower compared to other unit, and since it is a fully standalone unit, it would mean that the number of games playable is limited. All in all, it is still a competitive unit and being wireless and reasonably priced is the largest selling point for me.

Once again, the most important aspects which I am looking for in a MR headset is more or less similar to that of VR. However, MR and VR differs a little, where MR have cameras which is able to capture user’s environment and display it onto the headset. Thus, for a more immersive experience, I look into Field of View (FOV) as well. Human has a vision span of approximately , therefore, I believe the experience will be better if the headset’s FOV is close to .

MR headset Resolution Refresh rate (Hz) Connections FOV (degree) Price
(USD$)
Samsung Odyssey 1440 x 1600 60 to 90 HDMI 2.0, USB 3.0 110 499
HP VR1000-127il   1440 x 1440 60 to 90 HDMI 95 Approximately 382.99
Asus HC102   1440 x 1440 Up to 90 HDMI 2.0and USB 3.0 95 429
Acer AH101-D8EY   2880 x 1440 60 to 90 HDMI 2.0and USB 3.0 100 399
Acer AH101 Windows Mixed Reality Headset
Acer AH101-D8EY

From the list, my preferred MR headset would be the Acer AH101-D8EY. As compared to other MR headset, it

  1. Has higher resolution
  2. Has wide FOV
  3. Is affordable.

However, the Acer AH101-D8EY is far from being a perfect MR headset. If we dive deeper into reliability, the Samsung Odyssey can easily took over the Acer AH101-D8EY. It seems that the Acer MR headset has buggy SteamVR compatibility, and camera-based position tracking isn’t as responsive as sensor/beacon based tracking. However, overall the specs are competitive and most importantly, it fit my budget, otherwise I would have easily chosen the Samsung Odyssey.

My Favourite VR & MR Headsets

My favourite VR headset is Oculus Quest which is revolutionising on-the-go virtual reality gaming. I like it because there is no need to hook up to a PC, or have those pesky wires tethering you like a ball on a string. As a stand-alone unit, this VR headset packs a punch, allowing you to pick-up and play from just about anywhere. With its internal tracking system. Oculus Quest has also removed the need for external base stations. Many have complained about the starting price of $399, with the optional upgrade in hard drive turning into $499, but it is important to realise that we’re purchasing the entire system for that price. The headset is like the one-stop-shop for a VR gaming experience, placing the price pretty on par with other VR gaming options.

On the other hand, my favourite MR set is Samsung HMD Odyssey+ which has a very high resolution and also good sound quality. Controllers use bluetooth that runs off the headset, not the PC, so it isn’t an issue if you lack a bluetooth adapter on your PC. Compared to the older Samsung HMD Odyssey, one additional improvement that should have been a no-brainer is a “flashlight” function with the controller.  These headsets have cameras built into them. When you use the flashlight function, you access the cameras and can look around you to make sure you don’t hit anything, which is way too common with other products. And lastly, it is easy to set up and use daily – once you have set up your perimeter, you just need to put on the headset, look to the sides and then at the ground, and it should load your setup and you’re good to go.  

My VR/MR headset review

VR Headset

Oculus Quest

Out of all the latest vr devices that are out there in the market, my personal favorite is the Oculus quest. One of the most appealing feature of this device to me is that it is a standalone headset. This means that I get to move around more freely without being limited like those which requires a wire connecting to a pc. Also, this headset stands out from the other standalone devices with its full room tracking system. This allows you to have 6DoF, giving you a more immersive experience of moving in the vr world. The guardian system that it comes with maps your room environment and provides you with warnings when you are crash into a wall or an object, so you can play safely without having to worry about your surroundings. It also has a decent FoV of 95° and is decently priced at $399, making it very value for money.

MR Headset

Samsung HMD Odyssey+

My most preferred mr device is the Samsung HMD Odyssey+. It has one of the best display performance, using dual 3.5-inch AMOLED displays with 1440×1660 resolution in each eye. It is able to eliminate the screen door effect(SDE) – when space between pixels on a display are visible as fine black lines, hence providing a better visual experience. It also has a great FoV of 110° and 90Hz refresh rate. Its built-in AKG headphones is able to provide you with 360° spatial sound. Combining this with its amazing visuals, I would say that Samsung HMD Odessey+ is able to provide one of the best immersive experience out of all the available headsets out there, hence it is my most preferred mr headset.

Latest VR/MR Devices that you would not want to sleep on! Read below to find out more!

Virtual Reality

There are countless VR devices that are currently available on the market, and each with its own pros and cons. There are those that require wires, and those that don’t. There are those that requires a phone, and those that don’t, and this list goes on. I personally believe that the best VR experience definitely woould be one that does not require any external wires, or devices, and one with an extensive support of different controllers and softwares.

Here are some of the notable VR systems in the market:

Device ProsCons
Oculus Rift SAccurate motion tracking
Full software library
DisplayPort only
Requires physical wires
HTC ViveImmersive experience
Wide support for different controllers
Supports “whole-room VR” with use of external sensors
Expensive
Requires physical wires
Nintendo Labo Toy-ConGreat design
Engaging physical construction and play
More expensive than standard first party games
Playstation VRImmersive experience
Works with non-VR apps and games
Motion control support
Requires separate PlayStation Camera
Less powerful hardware

All of these are spectacular VR Headsets and has its own perks, and all of these are targeted at slightly different audiences. Lets say you already have a Playstation and prefer it over a PC, then the Sony Playstation VR Is hands down the best headset you should get.

I would choose the Nintendo labo Toy-Con variety Kit over the rest. Yes, it may not have the most impressive hardware, nor the most immersive VR experience as compared to those listed above, it does intrigue most with its unique hands-on approach to DIY VR.

Going into further detail regarding the Nintendo Labo, the Labo uses the existing Switch device, and its JoyCon Controllers to provide different experiences using separately purchasable Kits. Currently there are 4 kits: VR Kit, Variety Kit, Robot Kit and a Vehicle Kit.

The VR Kit provides a more traditional VR experience where one would have a headset, but with different customisable experiences.

For example, the VR Kit has 6 different projects, the VR Goggles, Blaster, camera, Elephant, Bird and the Wind Pedal. The variety of projects that one create with just a switch and the kit is one of the reasons why i would love to try out the Nintendo Labo (If anyone would like to sponsor me this do let me know, so that I can provide a more thorough review)

Image from https://labo.nintendo.com/kits/vr-kit/

Furthermore, playing this with kids will be a joyful experience and one where they will be able to learn and further appreciate VR technology.

Mixed Reality

What caught my eye for Mixed Reality devices was the Volvo x Varjo XR-1 system shown during lecture. I personally felt that the application of mixed reality in such a situation is really useful.

i am really looking forward for this to be available to drivers as it would be essential for existing drivers to be able to experience different situations in simulation.

Yes, the driving school has taught us how to drive, but one thing it is unable to do is to put us in dangerous situations without endangering any lives.

VR/MR Headsets

VR Devices

In a VR Headset, I usually look out for the common factors that make a headset distinguish itself from others, like higher DOF, FOV, refresh rate and more importantly for me, an non-tethered headset, which brings a feeling of freedom.

It is of course, difficult to find a good device that does all of the above and still remains affordable. A common few headsets that receive much popularity are the Oculus Quest and HTC Vive.

As such, it is a surprise even to myself, that one of my personal favorites for VR is the Nintendo Labo VR.

Image result for nintendo labo vr
1,280 by 720 Resolution, 60Hz Refresh, 3 DOF. Not the most amazing specs you’ll see.

While it can be coined as “VR but not exactly” by many people, the main reason as to why it catches my attention is the idea of learning and creativity.

Not many people have the opportunity to experience VR, especially kids. With a Google Cardboard-like experience, many people can get their first VR experience, beginning from “building” their own VR headset.

From there on, they can shape their own VR experiences by building a variety of different extensions through the many Toy-Con projects available (elephant, camera, blaster…), or simply experience compatible Nintendo games through the lens of VR. Players also have the option to make their own mini VR games.

Looking at its specs, it is clear that this is not the most outstanding VR device and it definitely can’t compete with other specific sets like the Playstation VR (though Labo is more affordable than many). However its main selling point lies not in its tech, but how it makes VR more understandable through its play experience.

From building to basic programming, the Nintendo Labo makes VR more accessible to people and the idea of VR more tangible. Rather than letting VR seem like something futuristic and daunting, it gently introduces people into the VR space. Especially for kids, this helps with the learning experience and is a great first introduction to VR, which can hopefully ignite an interest in them.

Everyone has different thoughts on what is the best system, and a cool extensive list of VR devices and their specs can be found here.

MR Devices

While I’m not exactly familiar with MR tech (affordability being an issue of course), upon research, one of the headsets that catches my eye is the Microsoft Hololens 2, a popular pick for many.

Image result for microsoft hololens 2
A pricey piece with 52 FOV, about 3h battery life, and more power than its predecessor.

With a stylish design including a flip-up visor and improved fit, it’s cool to see how the device has been advanced for user comfort and experience. Tracking (gesture, gaze, hand) and various sensors increase the possibilities that the HMD can bring, and I’m interested in seeing how the experience is as compared to the Hololens 1.

VR/MR Headsets

VR Headset

Here is a list of VR headsets that I think great with their main parameters:

ProductTypeConnectionResolution(per eye)Refresh Rate(Hz)
HTC ViveTetheredHDMI, USB3.01280 x 144090
Sony Playstation VRTetheredHDMI, USB2.01080 x 1200120
Nintendo Labo VR KitMobile960 x 108060
Oculus QuestStandalone1440 x 160072

Among these VR headsets, personally I like HTC Vive most.

HTC Vive can provide the best immersive experiences with their eerily accurate room-tracking technology and smooth graphics. [1] Although it is tethered, which makes it less flexible when comparing to other types of VR equipments, I still think that the sense of immersions should be the most important thing when evaluating VR equipments. In my opinion, the biggest selling point of VR technology itself is exactly the immersive experiences provided. That’s why consumers would like to bother buying a VR headset instead of simply sitting in front of their own PC or a mobile phone.

Besides the delivery of a variety of thrills and chills via its room-tracking technology and touch-enabled controllers, HTC Vive can sit comfortably on user’s face, adding padding and softness to the headset and allowing user to wear it for longer. Valve’s experience with Steam and the wealth of options and social features within is another reason that I would like to recommend HTC Vive.

[1]https://www.tomsguide.com/us/htc-vive,review-3513.html

MR Headset

Here is a list of MR headsets that I think great with their main parameters:

ProductMax Field of ViewResolutionScreen TypePixel Density(ppi)Price
Samsung HMD Odyssey Mixed Reality110°2880 x 1600Amoled615$499
Acer Windows Mixed Reality100°2880 x 1440LCD706$285.99
Lenovo Explorer110°2880 x 1440LCDunknown$265

Among these MR headsets, I like Samsung HMD Odyssey Mixed Reality most (not only because it’s the most expensive one).

From the chart above, we can easily see that HMD Odyssey has the largest max field of view and resolution, and its screen type is Amoled instead of LCD. Additionally, Samsung has cut down on screen-door effect (SDE) with new technology that doubles the 616 pixels-per-inch (PPI) provided by the native resolution. 

HMD Odyssey has been tweaked with a wider nose guard and eye box, and making it easier to wear for anyone with prescription frames.[2] This is also why I would like to suggest HMD Odyssey most among those MR devices in the market.

[2]https://www.windowscentral.com/best-windows-mixed-reality-headsets

HW1: VR MR Headsets

VR Headset

I decided my favorite VR and MR headsets thinking about as if I was going to buy the actual headset; therefore, I based my decisions on price, image quality, experience and usability. As other classmates have written in this forum, I have to say my favorite VR headset is the Oculus Quest. At first I thought the Oculus Rift S was better; but after considering some tradeoffs, I prefer the Quest.

Firstly, Oculus Quest is easier to start with, I liked the fact that you do not need a VR capable PC, you just need your smartphone to start using it. For me, being able to share the VR experience with my friends and family is important as I enjoy playing games or living new experiences with them. In addition, carrying a laptop everywhere I want to go with the headset  isn’t really what I’d like to do, so portability is another important factor for me.

Secondly, the Quest has two 1600×1440 OLED Panels at 72Hz. The Rift S has a better image quality; nevertheless, I think some games with not really photorealistic graphics will look the same, in my case, I prefer more cartoony games so I still prefer the Quest.

Thirdly, while both the Quest and Rift S have 6 degrees of freedom, I believe the fact that the Quest is wireless even gives you more freedom to move and even not feeling the wires on your body enhances the level of immersion you have while playing.

Fourthly, Oculus Quest has a manual IPD adjustment; therefore, it’s easier to adjust it to your facial features for a better experience.

On the other hand, some downsides to the Oculus Quest are that if you need to play VR PC games you better get the Oculus S as the graphics and the overall experience are better. Also, for me it’s pricey, but I think If I had money I would probably buy it for just the $399 it’s worth.

Oculus Quest [2]

Specs references:

[1]https://www.forbes.com/sites/solrogers/2019/05/03/oculus-quest-the-best-standalone-vr-headset/#7140f29b8ed8

[2] http://www.immersiveshooter.com/2019/07/17/what-oculus-quest-content-standards-say-about-the-state-of-vr/

MR Headset

In my opinion MR is all about being able to expand your current reality to have even more information or objects in your field of view, but I believe being able to mix this without even noticing you are wearing something is really important. That is the reason why my top pic are the Nreal light Mixed Reality Glasses.

The thing that caught my eye about this MR Glasses is that they almost look like regular sunglasses. In addition, they just weight 88 grams. Also they are USB-C compatible, they have 6 degrees of freedom and simultaneous localization and mapping.

Furthermore, for a MR device, the 53 degree FOV is considered to be really good. Other features include voice control and built in 3D sound speakers.

A downside of it is that you need to use another device: the Computing Unit which runs Android and the controller for the lenses.  but if I had money I would definitely still buy this lenses for $599 to try them just because of their design and weight, considering that they can also be used with prescription lenses which is really important for people like me who wear glasses!

Nreal Light MR Glasses [3]

Specs reference:

[3] https://www.nreal.ai/specs

My preferred VR and MR devices

My preferred VR device is Sony PlayStation VR. The main reason I pick Sony’s VR device as my favorite is that it has the highest refresh rate which is 120Hz while the refresh rates of other devices are usually 60Hz to 90Hz. According to my experience, the refresh rate has a strong influence on the playing experience of games, especially for shooting games. Moreover, low refreshing rates of VR devices may cause nausea in certain conditions. However, a high refresh rate also requires stronger hardware. The resolution of it is also less than the devices produced by other companies. Nevertheless, for me, it is okay to have a less resolution in the trade of a higher refresh rate.

PlayStation VR headset
Sony PlayStation VR CUH-ZVR2 Series
https://www.playstation.com/en-sg/explore/playstation-vr/tips-and-specs/

My preferred MR device is Windows Mixed Reality Headset (HC102) produced by ASUS. The reason I like it is that it has the lightest weight compared to other devices such as HP’s(898 g) and ACER’s(848 g) without comprising on screen quality. It still has a screen with 2.89 inch size and 1440*1440 resolution per eye. However, the field of view of it is 95 degrees horizontal Fresnel-Aspherical which is slightly smaller than others which are usually 100 degrees. With a lighter weight pressing on their shoulders, users can act more flexibly and have MR experience for a longer time. Last but not least, in my opinion, the outward appearance of it also looks better compared to other devices.

ASUS Windows Mixed Reality Headset (HC102)
https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/Features/

VR/MR Headset Review

Preferred VR Headset

My ideal VR headset would be the powerful Valve Index VR Headset assuming that money wasn’t a factor due to its high-end price.

Valve Index VR Headset

This beast of a headset has a display with 1440×1600 per-eye resolution, a 120 Hz refresh rate (with experimental 144 Hz mode) and an approximately 130 degrees FOV. It also has motion controllers with individual finger tracking as well as built-in speakers with excellent audio meaning there is no need for secondary headphones.

Although this headset’s specs make it one of the best VR headsets on the market, its steep price tag, difficult initial set up, and restricting PC-tethered experience makes the high-end headset unwelcoming to casual gamers and newcomers to the VR ecosystem. Having used this headset in a VR arcade recently, I was extremely amazed at how immersive the experience felt so I undoubtedly have to choose this headset as my favorite. If I ever purchased the headset, I would personally be comfortable with the tethered experience; however, I could always just set up a pulley system to hold the wires within my room to avoid accidental tangling if necessary. If I was planning to spend a long time in VR and had the money, I would definitely get this headset since it is extremely comfortable, offers amazing visuals, and the device’s battery life would never be a concern like with standalone headsets.

Preferred MR Headset

My ideal MR headset would be the sophisticated Microsoft Hololens 2 MR Headset, although it is pretty much an enterprise exclusive.

Microsoft Hololens 2 MR Headset

Being lightweight and well-designed, the Hololens 2 headset is an expensive premium product designed with a strong enterprise-focus. With a larger FOV and a more comfortable fit than its predecessor, it is mainly useful for visualization and training purposes within the workplace. If I had the resources and had to choose an MR headset, I would definitely pick this powerful headset due to its intelligent visual overlay and eye/hand tracking. Although this product will probably never make it into the hands of low-budget consumers, I believe that this product has a lot of potential to greatly improve the training process within businesses.

List of Latest XR Headsets

VR/MR Headsets

VR Headset

My ideal VR headset would have to be the Oculus Quest. It has a good balance of features that make it appealing to the VR newbie.

Obligatory photo of Oculus Quest

Like its predecessor the Oculus Go, it consists of a built in ARM SOC that allows it to play VR games optimised for smartphones. While these lack the graphics detail of AAA-grade PC games, they nonetheless provide plenty of immersion and fun. It also means that setup is extremely simple, allowing those with dirge-like technical knowledge to jump in and start playing. Its standalone nature makes it perfect for toting along to parties and being known as ‘the fun one’.

The standout feature (IMO) is the interpupillary distance (IPD) adjustment, which makes it more ergonomic compared to the Oculus Go and Rift S. The horizontal distance between the VR lenses can be adjusted, such that the light rays get focused correctly into your eyeballs. I tried an Oculus Rift in 2014 and got VR sickness pretty fast, so anything that makes the experience less disorientating is always welcome.

Figure 1: IPDs of Oculus VR headsets, compared. [1]
Figure 2: IPDs of Oculus Headsets, broken down by gender. [1]

As can be seen in the bar chart, the Quest has a far greater IPD range than the Rift S and the Go. It’s great to see that Oculus is finally thinking of the women and children, and also those with tiny mongoloid faces (myself included).

The only downside I can think of is that it seems pretty front-heavy, which is never a good thing for extended periods of use. I’d have to actually try it on to see how it feels, though.

[1] https://uploadvr.com/data-suggests-oculus-rift-s-ipd-range-best-for-around-half-of-adults/

MR Headset

The Microsoft Hololens 2, released just last year, is a significant advance on the previous version. It has twice the field of view, it’s lighter, and the weight is balanced more towards the back. It now features a flip up visor, which makes toggling between MR and RR (real reality) a seamless experience. This should let it fit nicely into various industry-oriented workflows. Like the original Hololens, it works when worn over spectacles.

The Hololens 2 is able to understand its environment and user to a much greater degree. Some game changing features that have been added include Eye-tracking, Iris recognition, and custom-built AI inference capabilities. This opens up a world of possibilities for application developers – from biometric authentication to adaptive ergonomics.

However, the biggest indication that the Hololens ecosystem is starting to take off is the amount of buy-in in industries where MR makes the most sense. For example, GIGXR and Medivis are launching MR software platforms that focus on medical training and surgical theatre imaging. [2,3] These were developed in collaboration with Microsoft, and make use of its Hololens hardware.

“Pass me the virtual scalpel, I’m going to do some virtual cuts”
“Get it yourself”

Having come from a surgical robotics background, such developments in the operating theatre are exciting to me and are part of the reason I took CS4240.

[2] https://techcrunch.com/2019/12/18/snagging-pearsons-ar-assets-and-1-million-in-cash-gigxr-is-ready-for-its-close-up/
[3] https://techcrunch.com/2019/05/30/medivis-gets-fda-approval-for-its-augmented-reality-surgical-planning-toolkit/