Game: Dishonored
Website: http://www.dishonored.com/
Trailer: http://www.youtube.com/watch?v=ACkNPOMfxWY
Demo: http://www.youtube.com/watch?v=YcD28sNiB0w
Dishonored, a first person shooter action game produced by the famous developer behind Skyrim, is a game that allows players to play as Corvo, a royal protector turned assassin. The story is sets on the city of Dunwall, a steampunk themed environment that has been invaded by a rat plague.
Corvo is the royal protector of the Queen, Elizabeth which was killed at the beginning of the story and her daughter, Emily is kidnapped. Corvo is accused of being responsible for the murder of the queen and the kidnapping of Princess Emily. With amazing sword skills, sharp shooting skills and a gift of supernatural powers, players will be playing as Corvo to get his revenge.
The Lens of Essential Experience
The game offers the experience of playing as an assassin that not only utilizes the usual swords, guns and bombs but also the gift of supernatural powers like Blink to teleport towards far and hard to reach places, Possession to possess animals or humans to get around the places without being noticed, Freeze Time to stop time and do lots of interesting stuffs like grabbing flying bullet on midair and many more. This kind of experience is very rare in lot of first person shooting games as majority of them only focus on making interesting and unique guns instead of giving the player supernatural powers. One exception is BioShock series. In fact, the developer actually admits that they were inspired by the Plasmids in BioShock games. Overall, this game gives players a new and different first person shooting experience.
The Lens of Fun
Dishonored is fun in the sense that it provides lots of ways or combinations to kill the enemies. You can sneak in and struck your sword into the throat from the back, you can hardwire an electric passage to fry the enemies that pass through it, you can summon a bunch of rats to eat the enemies alive, you can reflect an explosive back to the enemies using Windblast, you can just Windblast the enemies out of the edge of a high ground, you can Freeze Time, possess an enemy and move to the front of a flying bullet, and many other interesting combinations waiting to be uncovered by the gamers. Overall, this game gives players the fun of trial and error in killing the enemies with a variety of arsenals at their disposals.
The Lens of Problem Solving
Unlike many assassin games, this one actually encourages players not to kill the targets. Killing more people will actually leads to a bad ending. So players are encouraged to accomplish every mission with a no kill run. So the biggest and main problem to be solved in this game is how not to kill as an assassin? For every mission, there is a way to somehow make the target disappear forever instead of being dead. Players are challenged to explore the environment to look for this alternate no kill method. This game claims that it offers lots of way to finish the same mission. However, for a no kill run, it actually offers only one method for each mission. So it is a disappointment for players who wish to play another method of not killing the target.
The Lens of Unification
Dishonored main theme is the dark reality of a rat plague infected city in the world that utilizes steampunk technologies and the Outsider’s dark arts. Overall, Dishonored has a constant theme throughout the game. You can always see rats roaming around the street that reminds you that the city is infected by rat plague. You can always see steampunk technologies used by the citizens of Dunwall. You can always see other people who can use the supernatural powers similar to the protagonist’s.
The Lens of Resonance
The most powerful and special thing of Dishonored is the combination of super power plus guns and sword stealth actions, and the contradicting property of not killing people even though you are an assassin that seeks revenge and that only by not killing people that you can obtain the good ending. In fact, it is so unique that it was nominated as Game of the Year by many gaming journalist and actually won some of them both by editor’s choice and by people’s vote.