BombSquad is a video game which runs on the Mac and Ouya platform and it allows up to 8 players in a game by connecting from a variety of controllers (PS3 controllers, XBox 360 controllers, most USB/Bluetooth gamepads and iOS/Android devices via ‘BombSquad Remote’ app). It’s basically a simple game where your character get to jump, punch, throw and bomb to defeat the opponent and aim for the goal. There’s a few mini-games ranging from Capture-the-Flag, Bomber-Hockey, King-of-the-Hill, Epic-Slow-Motion-Elimination etc. with different goals in it.
• BombSquad has a clear goal for each of its mini-games making it simple for people who are new to the game to just pick it up in no time.
• The goal is achievable and rewarding at the same time. Users will have a sense of satisfaction when he or she achieves the goal.
• There are both short and long term goals. Short term goals which is in the mini-game itself, and long term goal which is to unlock each mini-game in order to proceed to the next stage.
• The goal of Capture-the-Flag is capturing the enemy’s flag and bringing it to its own territory.
• The goal of Epic-Slow-Motion-Elimination is to reach the peak of hill to touch the flag. Players will be in slow motion.
Lens #38: The Lens of Competition vs. Cooperation
• BombSquad is a mixture of competition and cooperation, as the game is best played with multiplayers (up to 8 players), players are given a choice to be in a team or in the opposing team with a friend, which means they’re given a choice to compete or cooperate in the game with other players. (Teams 2-8 players)
• There is also options for players to play freely and not have any teams (no cooperation) but to compete individually (individual competition). (Free-for-All 2-8 players)
Lens #42: The Lens of Simplicity/Complexity
• BombSquad has the right balance of simplicity and complexity. Its complexity rises out of the fairly simple system as the concept of the whole game is pretty simple.
• The complexity comes in when there are obstacles to reach the goal such as bombs, opponents punching, lifting and throwing you off the arena and so on.
Lens #44: The Lens of Character
• BombSquad has being made to be lovable as it has some funny qualities inserted into it.
• Characters in BombSquad are interestingly designed as little creatures, and the game becomes hilarious from the way they run around, to the moments where you can attach a sticky bomb on someone’s face, you can also pick someone up throw them off the arena, freezing them and other ways to attack the opponent.
• The graphics and the background music of the game enhance a jokey atmosphere and making the game to not be taken seriously.
Lens #84: The Lens of Friendship
• BombSquad is being designed in such a way that it is most fun when played with friends.
• It can break the ice among people as it either requires cooperation to defeat the opponents or have to have competition among one another.
• Its sense of humour in the game alone will allow players to want to talk and laugh about it, that’s when people build friendship through playing BombSquad.
The game is a First-Person Shooter (FPS), online multiplayer. The game is about warfare on a battlefield, be it an urban environment or in rural areas. A player can play as infantry, use a tank, a fighter jet and a variety of other military vehicles and aircrafts. One match may consist of up to 64 online players and is divided into 2 teams. There are many game modes but the most common are “Conquest”, “Rush” and “Obliteration”.
Each team starts with the same number of tickets. The objective is to drain the other team’s tickets. The number of tickets for a team decrease when a player is killed or when the enemy holds more than half of the flags in the game.
Attacking team starts with a number of tickets. Their objective is to blow up designated M-COMs before they run out of tickets. The defending team’s objectives is to drain their tickets before all points are blown up.
Each team starts with its own set of 3 M-COMs to defend. The objective is to find a bomb that can be carried by either one of the teams and use it to blow up their enemy’s 3 M-COMs.
*M-COMs are just some object that needs to be blown up.
1. The Lens of Essential Experience (#1)
The experience that the game tries to give is the feeling of what it is like to be in a firefight in different locations, but of course without the actual harm. It does this with such effectiveness using superb animation quality as well as sound effects. A few examples are as follows:
There is screen blurring when you are getting shot at. This is to simulate the fact that you can’t really get a good look at who is shooting at you so you would have to find cover first.
Animations of the humanoid player models are mostly life-like. The way they run, jump across obstacles or even when they’re standing at the same position, they just look and feel real. It is quite different from a lot of shooters where the player models are quite stiff and almost robot like. These animations give a better sense of realism in the game.
Environmental effects also play a part in the experience. When looking towards the direction of the sun, there is a lot of glare and you can’t really see anything within that view. During a game, it could be sunny at first but after a while, a lightning storm can come in and you would see the tidal waves start to get higher and the trees begin to sway violently.
However, some of the implementations such as sun glare can be overwhelming at times, hampering the gameplay. Some would love to use it to their tactical advantage whereas some people just hate it because they can’t see anything. They have their reasons to like it or not but it is difficult to decide if it is a justified reason when there is so much differing opinions from a large group of players.
2. The Lens of Dynamic State (#22)
There are many environmental objects in the game that can be changed. Be it a building, a wall or water level, their states can change over the course of the game. All these are known by all players when they are in the vicinity. Other player states such as knowing the positions of enemy players on the map also have an impact on the game. This makes it such that usually not 1 game is the same as another.
For example, if a building has been totally destroyed, you won’t be able to take cover in it anymore. If a forest area has totally been deforested, it wouldn’t be wise to advance your position along the route by land as there is no more cover, forcing you to either go by another route or go by air. Knowing the positions of all enemy players also extremely useful in choosing the best attack route.
3. The Lens of Skill (#27)
As with most FPS games, Battlefield 4 involves a lot of physical skill, that is the hand eye coordination required for aiming accurately at an enemy. Also you would need some skill in controlling the recoil of the gun you are using in the game. Players also get to drive tanks, attack boats, fly helicopters and fighter jets and each have its own different skill set. The game requires a team with different combination of skillsets.
There is quite a bit of mental skill required as well. By observing your environment and the situation, the player will have to decide whether to engage the enemy head on, hide and let the enemy pass you by so you’d sneak in instead or fall back and wait for reinforcements to come. The game’s final objectives makes such decision choices possible.
Social skills are definitely required as well. Team coordination is a definite must in this game as it plays a huge factor in winning the game. But besides that, you can always make use of strategies that involve fooling the enemy team by setting up a decoy. Also given the current environmental situation, one can guess where the enemy would most likely attack from.
The skills can definitely be improved over time with experience and practice are definitely rewarding to the player. However, there can be quite a large skill gap among players and can be quite frustrating at times.
4. The Lens of Cooperation (#37)
As mentioned before, Battlefield 4 is a team based game. In the game, a player will be part of a squad of up to 5 players which in turn is part of the team of 32 players. The game allows a player to choose among 4 classes: Assault, Engineer, Support and Recon. Each class has a specific role in the game and a good combination of these classes and their coordination will make it a strong squad. For example, when any member runs out of ammo, a Support class player can provide ammo for the squad. If the squad faces an enemy chopper, they would have to rely on the Engineer class players to help take it out. If a fellow squad member has fallen, only the Assault class player can revive him. There are so many other things that make playing solo very difficult in the game. This is what makes cooperation very important in this game.
Players are able to communicate with one another through in game voice communications or text chat. The squad can be friends or strangers. But given the clear objectives of the game, it is quite natural for strangers to communicate with one another as well. It is actually a good place to make friends with them.
5. The Lens of Beauty (#63)
Battlefield 4 basically mimics real world environment and when set at its extreme graphics quality, it is absolutely beautiful as an art piece. The way the maps are designed, the object textures, how real the water moves and looks like, how impressive the explosions look all contribute to the aesthetic beauty of the game. However of course, with such attention to detail, it requires an extremely capable computer which some might deem too expensive to upgrade to or they may be forced to play at low graphics settings.