A few decades ago, people cannot imagine how they feel in a virtual world. With the development of virtual reality technology, VR, AR and MR are not strange to people. They are used in games, hospitals, education, and so on. More and more devices are invented to improve the experience of virtual reality. In this article, I will briefly introduce the latest VR, AR, and MR devices and their advantages.
VR headsets
HTC Vive:
Price: $499 for the Vive, $599 for the Vive Focus Plus, and $799 for the Vive Pro headset
Resolution: 1080*1200 per eye (1440*1600 for Vive pro)
Base station: 5m*5m
FOV: 110 degrees
Pixel density: 455.63 PPI
Refresh rate: 90 Hz
Connection: wireless
Load: heavy, require a powerful computer
Oculus:
Price: $200 for Oculus Go and $400 for Oculus Rift
Resolution: 1280*1440
Refresh rate: 72 Hz for GO and 90 for Rift
Base station: 2.5m*2.5m
FOV: 110 degrees
Pixel density: 455.63 PPI
Load: Oculus Go doesn’t need a computer and Oculus Rift needs a powerful computer.
Hololens 2:
Price: $3500
Resolution: 2048*1080
Refresh rate: 240Hz
FOV: 52 degrees
Pixel density: 47 pixels per degree of sight
Connection: Wireless
Pimax 5 plus:
Price: $699
Resolution: 2560*1440
FOV: 200 degrees
Pixel density:
Refresh rate: 90/120 Hz
Connection: Wireless
MR headsets:
(Retrieved from https://www.threesixtycameras.com/windows-mixed-reality-comparison-table/)
I never used the VR/MR headsets before. However, the data above have shown that each headset has advantages. By comparing Oculus and HTC Vive, they both required a heavy computer to support their operation. HTC Vive is more expensive but with a twice larger base station and higher refresh rate. Pimax 5 has a similar price with these two, but with a higher resolution and field of view. Hololens 2 is the most expensive one. Although it has a high refresh rate, which reached 240 Hz, I think it is too expensive. Actually, people are not able to tell the difference between 120 Hz and 240 Hz of the refresh rate. Besides that, Hololens 2 has a smaller FOV than others. It may cause less immersive.
There are a lot of great headsets that I haven’t listed out. They are waiting for us to explore.
COVID-19 had dominated the year 2020 like no other. Most of the countries were forced to go into a full lockdown to prevent the widespread of that horrible virus. A silver lining here is that online communication tools became the sole viable method to communicate and interact with each other. Thanks to that, applications such as VR Chat gained a lot of popularity. Moreover, to substitute the missing physical presence, virtual reality technologies were used to host ceremony and conferences around the world. For example, the Indian Institute of Technology (IIT) Bombay used a virtual reality solution to host a convocation ceremony.
Unlike the traditional media, to consume XR (extended reality) contents, hardware such as head mount displays or glasses are required. Fortunately, based on my research, there are many options available for various platforms with respective price ranges that fit everyone’s needs. To help fellow enthusiasts, who don’t yet own an XR device and want to experience this amazing technology, I have listed down a few latest VR (virtual reality) and MR (mixed reality) devices that are great in my opinion.
Latest VR devices
Device
Price (USD)
Resolution
Refresh Rate
FOV
Audio
HP Reverb G
$599
2160×2160
90 Hz
114º
Off-ear speakers
Valve Index
$499
1440×1600
120 Hz
130º
Off-ear speakers, audio jack, microphone
Oculus Quest 2
$299
1832×1920
90 Hz
90º
Integrated stereo speakers, 3.5 mm headphone jack
Oculus Rift S
$399
1280×1440
80 Hz
110º
In-line audio speakers 1x 3.5 mm audio jack
HTC Vive Cosmos
$699
1920×1080
90 Hz
110º
In-line audio speakers
If I am to buy a VR device right now, I would definitely go for an Oculus Quest 2. Despite being the latest release of the Oculus Quest product line, Oculus Quest 2 is surprisingly affordable with the starting price of only USD 299 for 64GB version, which makes it a no-brainer choice for a starter VR device. On top of that, Occulus Quest 2 is highly portable since it does not have to tether to a VR capable machine to work. It has a high resolution (1832×1920 pixels per eye) and comes with built-in audio speakers. It is also equipped with 2 non-rechargeable touch controllers that provide great comfort for gaming.
Oculus Quest 2
The downsides of Oculus Quest 2 is that you need a Facebook account to use it, and it only has access to a limited number of games on Quest Store right now. However, creating a Facebook account is free and by tethering with a single USB-C cable, Oculus Quest 2 can also function as PCVR which has access to a bigger game library. Although the controllers are not rechargeable, using rechargeable AAA batteries does the trick. All in all, Oculus Quest 2 is a solid choice for both starters and veterans who are looking for an upgrade at the start of 2021.
Latest MR devices
Device
Price (USD)
Resolution
FOV
Magic Leap One
$2,295
1280×1960
40º
Microsoft HoloLens 2
$3,500
2048×1080
52°
Nreal Light
$1,000
1920×1080
52°
Among the listed devices, my perferred choice is Microsoft HoloLens 2. Since it is a successor of the original HoloLens, it has access to the wider range of programs. Having wider field of view than most of the devices, it also support more intuitive gestures that fit around natural interactions used in day-to-day lives; think pinches, pulls and drags, unlike the original HoloLens. Being developed by Microsoft, the developer ecosystem is relatively stronger. Dynamics 365 integrations, just like office 360 integrations, will soon be available too.
Microsoft HoloLens 2
That being said Microsoft HoloLens 2 is very pricy and slightly bulkier than my confort level. It may simply because the target auidence of the devices are industry workers and the benefits for user business seems justify the cost of it. I hope that in the near future more advanced and slimer devices for mixed reality become available.
The latest hardwares for VR/AR/MR that I think are great are:
Oculus Quest 2
Valve Index
Sony Playstation VR
HoloLens 2
Samsung Odyssey+
Most Preferred VR Headset: Oculus Quest 2
Image taken from TomsHardware
My most preferred VR device would be the Oculus Quest 2, as it is the most affordable and comfortable option currently on the market.
The Oculus Quest 2 is untethered, and can be conveniently used without having to create an elaborate set up. This wireless functionality not only brings convenience, but also allows for a more immersive experience, as having a cable banging against our back can distract us from the experience.
Moreover, the Oculus Quest 2 comes with improved screen resolution from its predecessor, decent controllers, and bundles all of these features into an affordable price point. As a student with a low budget, this makes the Oculus Quest 2 very attractive.
Most Preferred MR Headset: HoloLens 2
Image taken from Wired
My most preferred MR device would be the HoloLens 2, as it offers a mixed reality experience that is comfortable and intuitive to the user. The headset is lightweight and balanced, and the large knob at the back allows users to place the headset comfortably on ones head.
The virtual interaction can also be intuitive, as the HoloLens 2 tracks the user’s hands and is able to detect finger movement. This allows users to interact with the environment in a very natural way by pinching, pressing and dragging the user interface.
Many people would have heard of Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) in the context of games and entertainment. While those use cases make up a large portion of the market, these technologies are also being applied in a huge variety of industries such as medicine and the military (among many others).
The first live VR broadcasted surgery was conducted by Dr. Shafi Ahmed
For example, Dr. Shafi Ahmed conducted the first surgery that was broadcasted live in VR. Traditionally, in order to view a surgery that is within such an intimate distance, observers would have to be on-site. However, fledgling surgeons and medical professionals could use this session as an effective training tool while not having to be physically present.
Evidently, VR, AR and MR present an exciting variety of use cases, some of which might not even be realized. In this post, I will share some of the most exciting hardware available for VR, AR and MR.
Virtual Reality (VR) Hardware
List of VR Headsets Considered
Oculus Rift S
HTC Vive
Valve Index
Pimax Vision 8K X
I have considered a total of 5 factors to determine which of these headsets I would favor.
Resolution (per eye)
Refresh Rate
Field of View
Mass
Price
Oculus Rift S
2560 by 1440 (Single Display)
80Hz
115º
500g
$299
Pimax Vision 8K X
3840 by 2160
90Hz
200º
500g
$1299
HTC Vive
1080 by 1200
90Hz
110º
470g
$499
Valve Index
1440 by 1600
Up to 144 Hz
130 º
809g
$999
The winner: Pimax Vision 8K X
This headset, while being the most costly out of the four, impressed me the most with its enthusiast-grade specs. It provides a whopping 200º field of view (a human’s field of view is 210 º ). It also provides the highest resolution of 3840 by 2160. This two factors would contribute to Pimax Vision 8K X providing a greater level of immersion to the user. This headset is also compatible with SteamVR and Oculus software, meaning that it will have an access to a large amount of VR content. The weight is also relatively low at 500g which means that extended usage will not cause as much physical strain as the Valve Index (the heaviest among those mentioned).
The front-view of the Pimax 8K X
Unfortunately, a VR headset with such impressive specs would require an equally impressive computer to support it. According to the specifications, it requires an RTX 2080 to run at native mode, which would set the user back by a further US$699. However, a user buying an enthusiast-grade VR headset would likely already have an enthusiast-grade desktop to support it.
Honorable Mention: Google Cardboard
While not on the list, I think the Google Cardboard deserves a mention. Compared to the Pimax 8K X, it seemingly lies on the other end of the spectrum, completely relying on the attached phone’s hardware (as it does not have any on its own).
Google Cardboard 2.0
While it is a far-cry from the aforementioned headsets in terms of specs and UI/UX-wise, it can be a good starting point for users who want to try out VR without having to spend anything.
Augmented Reality (AR) and Mixed Reality (MR) Hardware
List of AR/MR Hardware Considered
Microsoft HoloLens 2 – $3500
Epson Moverio BT-350 – $1099
Google Glass Enterprise Edition 2 – $999
Resolution
Field of View
Price
Microsoft HoloLens 2
2048 by 1080
52°
$3500
Epson Moverio BT-350
1280 by 720
23°
$1099
Google Glass Enterprise Edition 2
640 by 360
83°
$999
The winner: Microsoft HoloLens 2
For this category, I had a hard time deciding which AR/MR headset was the best. Checking out each of their specifications, the headset with the higher price tag had a higher screen resolution, but not necessarily a higher field of view.
Microsoft HoloLens 2 (image taken from The Verge)
Most of these AR headsets are for commercial use, and one big advantage of the Microsoft HoloLens 2 is its powerful analytics tools which make use of AI and the excellent UI/UX. Furthermore, it uses Microsoft’s own Azure Cloud, which is an open-source network that will allow developers to come up with their own frameworks to suit their needs.
Honorable Mention: Apple AR
While Apple does not have a device specifically made for AR, it has pushed AR technologies onto its mobile devices, creating the biggest AR platform with hundreds of millions of devices. This is good news for people who already have an iPhone or an iPad as they need not splurge a thousand dollars just to experience AR.
Apple AR logo
For developers, Apple even provides frameworks which developers can use to create their own AR/MR applications easily.
Here are some of the hardwares that I think are great:t
Valve Index
Sony Playstation VR
Oculus Rift S
HTC Vive Cosmos
Oculus Quest 2
Magic Leap One
Microsoft Hololens
As a student deciding my most preferred device, I look out for the price. Since VR/MR technology still isn’t as mainstream as regular gaming consoles, their prices can be extremely high. For example, the Valve Index (full kit) costs more than $3,000 (see on Amazon).
I am also concerned about convenience. As someone who prefers wireless devices, I would avoid heavy devices that require a lot of cables as they may feel bulky and messy.
Most Preferred VR Device
Oculus Quest 2
Source: Road to VR
Device
Valve Index
Sony Playstation VR
Oculus Rift S
HTC Vive Cosmos
Oculus Quest 2
Starting Price (USD)
$999
S$299
$399
$699
$299
Resolution
1600 x 1440
1920 x 1080
2560 x 1440
1700 x 1440
1920 x 1832
Field of View
130°
100°
115°
110°
90°
Refresh Rate
120hz
120hz, 90hz
80hz
90hz
60hz, 72hz, 90hz
Weight
809g
600g
500g
645g
503g
Charging
Rechargable
Rechargable
AA batteries
AA batteries
AA batteries
The Oculus Quest 2 product is a successor to the Oculus Quest. It is slimmer and cheaper, containing all the basic features of its predecessor. Some of the significant improvements include a more responsive experience with the improved RAM (4GB → 6GB) and resolution (1600 x 1440 → 1920 x 1832) (source).
Immediately, the price is a huge plus point to me as it is one of the cheapest VR headsets out there. Although the Playstation VR comes close, you will need a Playstation console to use the Playstation VR. As someone who just wants to experience VR, the Quest 2 (which is just a standalone unit) will suffice.
Another plus point for the Quest 2 would be its convenience. As mentioned earlier, it is a standalone device which means you only require the device itself to play. On the other hand, the HTC Vive Cosmos or Valve Index, for example, requires connection to a computer which means dealing with cables. The Quest 2 offers a tethered experience as well with a $100 cable. Moreover, the Quest 2 runs on AA batteries as opposed to charging, which means you simply have to replace the batteries when it gets low, as opposed to waiting for it to charge sufficiently. This is great for someone like myself who cannot keep track of charging my devices.
Although many reviewers list the requirement of a Facebook account as a con of using the Quest 2 (this article considers this a reason to avoid using), I am indifferent to it as I already have a Facebook account and I have any qualms using my Facebook account for games.
Most Preferred MR Device
Microsoft HoloLens 2
Source: Wired
Device
Microsoft HoloLens 2
Magic Leap One
Starting Price (USD)
$3,500
$2,295
Resolution
2040 x 1080
1280 x 1960
Field of View
52°
50°
Refresh Rate
240hz
120Hz
Weight
566g
316g
Charging
Rechargable
Rechargable
Regarding price, despite the HoloLens 2 is being expensive, it seems that it was priced with enterprise-use in mind. For example, airline mechanics could be shown how to carry out a certain repair, or have a handsfree manual with them (source). Hence, I was not too strict on judging the price of the HoloLens 2. Given the great features packed into the HoloLens 2, the price difference from the Magic Leap One is well justified.
In terms of convenience, the HoloLens 2 is completely wireless and allows users to experience MR handsfree with the help of its 4 head tracking and 2 eye tracking sensors. This is opposed to the Magic Leap One where users have to operate the device with a hand-held navigation controller attached to the headset with a cable.
Although I do not wear glasses, one con of the Magic Leap One agreed upon by many reviewers was that it would not fit well on users with glasses. Hence, users who wear glasses might want to opt for contact lenses when using the device. Alternatively, Magic Leap offers prescription inserts for their “shortsighted visionaries”.
As I’ve had
some experience with VR, I think that the Quest 2 is the best option for me. I’ve
used VR primarily for games. There were several instances where I used the
headset for watching movies or for surfing the web, but I still feel like that pales
in comparison with what VR can bring for immersive gaming.
Specs
Oculus Quest 2
HTC Vive Pro
Valve Index
Oculus Rift S
Starting price (USD)
$299
$599
$999
$399
Screen resolution per eye (pixels)
1832 x 1920
1440 x 1600
1440 x 1600
1280 x 1440
Field of view (degrees)
90
110
~130
110
Max refresh rate (Hz)
90
90
120
80
Weight (g)
503
470
809
500
Tracking
Inside out
Lighthouse
Lighthouse
Inside out
Playtime (Battery capacity in hrs)
2 to 3
–
–
–
Graphics
Snapdragon XR2
PC
PC
PC
Games
Oculus Quest Store (Android-based games)
Steam VR & Viveport
Steam VR
Oculus Store & Steam VR
Controllers
Oculus Touch
Vive Controllers
Valve Index controllers
Oculus Touch
Tracking
Right off the bat, the Oculus Quest 2 falls short when it comes to tracking. Arguably, lighthouse tracking solutions are way more accurate as they are powered by external LiDARs and IR cameras. This ensures that hand movements are picked up even if they are behind the headset, unlike inside out tracking solutions which would rely on the IMUs to guesstimate the position of your hands when it is out of view of those tracking cameras. Although this is a known limitation, I still find that tracking on the Oculus Quest 2 is adequate for most games.
Framerate
and Screen
The Quest 2
also falls short in frame rate. However, a recent software update saw the bump
of the device’s framerate to a whopping 90Hz. This puts it on par with most VR
headsets in the market except the Valve Index. However, the Quest 2 does have a
physical limitation when we compare the field of views among the other
headsets. This reduced FOV is noticeable.
Games
It is true
that the Oculus store can be somewhat lacking when we compare it against a
bigger player like Steam VR. The Quest 2 is mostly a standalone VR headset with
its own version of the Oculus store. Graphics for these are definitely toned
down as they had to be optimized to run on the Snapdragon XR2 chipset. That
being said, game graphics are still pretty decent especially for someone who is
new to VR. For those who wish to play Steam VR/ PC VR games, fret not the Quest
2 can be linked to a PC via Oculus Link or Virtual Desktop streamer.
This opens more
options for the headset as users can choose between using the Quest 2 in
standalone mode or tethered to a PC. With these options available and a close
similarity in terms of specs with the Oculus Rift S, I would say that it is
better to get the Quest 2 if you’re deciding between the Quest 2 and the Rift
S.
Portability
The things
which appeal to me in a VR headset are its portability and flexibility. The
Oculus Quest 1 was my first headset as I wanted to carry a headset wherever I
go and play it anywhere (similar to the Nintendo Switch). It was also extremely
affordable, and it became really worth it when Oculus Link was released sometime
later.
Favorite
AR headset: Magic Leap 1
I would not
be able to throw my personal experience into the mix as I have never tried any
of these headsets before. My preferred headset would be the Magic Leap 1 after
comparing between the Avegant Lightfield and Microsoft Hololens 2 (mostly based
on the specs and online experience).
Lenses/ Field
of view
One of the
biggest limiting factors about AR headsets is the field of view due to
limitations in waveguide technology. Light emitted from tiny projectors in the
headset reflect off of tiny wave guides on the lenses so that the user can
still see past the lenses into the real world. This technology is implemented
in both Hololens 2 and the Magic Leap 1 and they share similar field of views
of about 40 degrees. However, the Avegant Lightfield seems to have achieved a
better FOV performance. This is due to the bird path optics they’ve implemented
instead of relying on waveguide.
Comfort
Since AR
headsets are still in a developmental phase, I wouldn’t expect them to be extra
comfortable or easy to set up. They are probably not made to target the
consumer market yet and still require quite an extensive support from the
company responsible to ensure that the headset functions properly. With that
being said, the Magic Leap 1 certainly takes the cake when it comes to headset
comfort. It is easy to put on by simply stretching the headband and fitting it
on your head. The headset is also the lightest among the three and that’s also
partly because the miniature computer is detached and can be mounted elsewhere
instead. This means that the headset will be wired but it’s a reasonable
sacrifice.
Developer support
As AR is
still in its infancy, it is extremely important for the headsets to have good
developer support. That means being available on well-known developer tools
such as Unity, WebGL and Android SDK. The Magic Leap 1 and Hololens 2 have
really well documented API references and they’re also both available on Unity.
This creates equal opportunities to develop apps for it. Having a strong base
of applications is important before hitting the consumer market as apps help AR
headsets realize their use cases.
I will be explaining my choices with respect to the following factors ranked from highest to lowest. These are based on my experience and preferences.
Ecosystem/Support – This is very important. Without the proper games/software/applications to accompany the product, the AR/VR headset is little more than an expensive paperweight
Hardware/Performance (Graphics, Resolution, Latency) – I value resolution and frame-rate a lot because it really adds to the user’s experience.
Price – VR/AR is currently expensive tech, there’s no avoiding it. If I had the option, I would pay more for a more complete/legitimate experience. It’s that, or just wait until the price/performance ratio evens out.
VR Devices
I’ve picked out 3 VR headsets from all price points (Expensive, Affordable, and Budget).
Valve IndexOculus QuestNintendo Labo
Valve Index
Oculus Quest 2
Nintendo Labo VR
Type
Tethered
Standalone
Standalone
Field of View(Degree)
130°
100°
110°
Resolution(pixels – per eye)
1440 x 1600
1832 x 1920
1280 x 720 (Total)
Refresh Rate(Hz)
120Hz (up to 144 in experimental tests)
90Hz
60Hz
Software Support
SteamVR, PC
SteamVR, PC, Oculus Store
Nintendo Store
Degrees of Freedom
6DOF
6DOF
3DOF
Price (USD)
$999
$299
$79.90
Winner: Valve Index
The Nintendo Labo is a very unique VR headset, it is essentially Google Cardboard on steroids. The entire VR set is made of DIY, foldable cardboard objects such as a camera, a giant blaster, animals, a wind-blowing foot pedal, and the goggles themselves. It has very niche and unconventional approach to VR, and provides very casual, simple fun for people looking for that kind of experience. It doesn’t remotely match the performance level of the other 2 headsets, with only 3DOF, and a 60Hz display on a much lower resolution of 1280×720 pixels, which strips away much of the immersion. As it uses the Nintendo Switch for hardware, the VR set itself is cheap, and the games are limited to what is on the Nintendo Store. This ranks last as I prefer greater immersion, performance, as well as a wider library of games to choose from.
The Valve Index and the Oculus Quest 2 compete in the same category of VR, offering both 6DOF and similar game libraries to choose from. However, the Valve Index offers something very unique that isn’t found on other VR devices – its ability to track individual finger movement and grip strength. This allows for a much higher level of immersion in the VR experience, it allows users to pick up objects by gripping the controller instead of pressing a button, allowing for greater immersion, and pushing the boundaries of user agency in the simulated environment. Unfortunately the Valve Index is a tethered device, which means less freedom of movement.
In terms of performance, the Valve Index offers 130° compared to 100° FOV in the Oculus Quest, it also boasts higher refresh rates than the Quest. The only shortfall would be resolution, with the Oculus Quest sitting at a whopping 1832 x 1920pixels per eye (Nearly 4K resolution!) vs 1440 x 1600pixels per eye for the Valve Index. However, there is smaller perceivable difference the higher you go, so that’s not as important.
Overall, the Valve Index wins. It is pricey, but the most impressive amongst the lineup of VR headsets.
MR Devices
There weren’t many well-known options in the MR space, so I chose to compare these two.
Hololens 2Magic Leap
Headset Name
Microsoft HoloLens 2
Magic Leap One
Type
Standalone
Standalone (Connected to lightpack)
Resolution(Pixels – per eye)
2048 x 1080
1280 x 960
Field of view (degrees)
52°
50°
Refresh Rate (Hz)
120Hz
120Hz
Price(USD)
$3500
$2300
Winner: You guessed it – Hololens 2
The Magic Leap One is no doubt an impressive MR device that offers a respectable resolution of 1280 x 960pixels per eye, a standalone device, and hardware that is able to handle most graphical tasks seamlessly. It also allows for 6DOF, and hand-tracking via the in-built cameras. Furthermore, Magic Leap has numerous entertainment partnerships which are clearly directed at consumers rather than enterprise users, and therefore seems more appealing for the casual user.
In terms of raw performance, power, and features however, whatever the Magic Leap 1 can do, the Hololens 2 can do better. It has the best resolution out of all MR devices, at 2048×1080pixels per eye. Not only does the Hololens 2 have more powerful hardware, the Remote Rendering feature allows the device to utilise cloud computing to overcome hardware restrictions.
While Magic Leap can only recognise a limited number of fixed gestures and utilises a controller. The Hololens 2 does away with a need for controllers entirely, as the on-board cameras are capable of tracking up to 25 points of articulation with both hands in space, allowing natural touch and grasping to move holograms without the use of any additional hardware, which makes for a more intuitive and immersive user experience.
The HoloLens 2 also has more advanced eye-tracking technology and voice recognition, which greatly increases the range of control a user can have in a Mixed Reality environment.
To top it all off. Hololens is backed by Microsoft, one of the world’s largest tech companies. With all the talent, money, and enterprise partners that a tech company can afford, there’s a lot more potential in the growth and development of Hololens compared to the Magic Leap.
Design ⁃ Self-contained VR headset. No wires that may cause tripping ⁃ Thumb rest on motion controllers. So it is easier for users to hold. during longer sessions.
Set-up ⁃ Intuitive set-up and safety system. It is self-contained, with no external wires, hence setting up takes only 5-10 minutes. Users can also highlight safe playing areas that makes external environment visible when users step out of playing areas.
Experience ⁃ Facebook account requirement and Google Cast headset Display sharing function. These functions allow for better social experience of playing with peers as they can be immersed in the same gaming experience.
⁃ Access to PC VR Experience (with Oculus Link). This provides higher quality gaming experience as users can link to gaming PC with good specifications. The titles available to users are also increased.
⁃ Easily navigable. Menu system resembles a floating panel on. Virtual environment, navigation motion is smooth and comfortable.
Hardware Specifications ⁃ Single LCD panel, split to display an 1832 x 1920 pixel per eye. High-resolution display. ⁃ Built-in speakers. Speakers are built in headset’s strap support to offer directional left and right stereo sounds. This feature provides a greater and a more precise stimulation of auditory senses.
⁃ Battery-powered, standalone headset. Proves greater ease of movement.
⁃ Option to run games at 90Hz (reforest rate of 90 times per second). This is slower than the usual 120Hz speed, reducing motion sickness and thus greater comfort and realism .
Best in MR: Samsung HMD Odyssey+
Hardware Specifications ⁃ High resolution: 1440×1660 resolution in each eye with 3.5-inch AMOLED displays ⁃ Refresh Rate: 90Hz refresh rate
⁃ FOV: 110-degree field-of-view. The degree is close to our natural FOV of 200 degree, which cuts down the crammed feeling of looking into a tunnel, thereby ensuring a more immersive experience ⁃ Sound Quality: built-in AKG headphones on the headband which allows for greater stimulation of the auditory senses.
Design ⁃ Wider nose guard and eye box. Easier for those with prescription glasses to wear. Additionally, this means there is ample cushion and comfortable fit for long sessions. ⁃ Manual Inter-Pupilliary Distance (IPD) adjustments are possible. This caters to a greater audiences and provide more comfort when wearing.
Experience ⁃ Greater range of games. The headset is compatible with Oculus Rift and HTC Vive games. Additionally, its controllers contains the buttons and trackpads needs to navigate these games ⁃ Flexible tracking mechanisms. Tracking works on low-end VR laptops too.
I have compiled a table featuring 4 popular VR devices, as well as their respective specifications, for ease of comparison. These key specifications, including Degree of Freedom (DOF) and Field Of View (FOV), were chosen as basis of comparison due to their high relevance and importance in providing immersion in the VR experience.
Specs
Playstation VR
Valve Index
Nintendo Labo VR
Oculus Quest 2
Category
Tethered
Tethered
Standalone
Standalone
Degree of Freedom
6DOF
6DOF
3DOF
6DOF
Field of View
100°
130°
110°
90°
Resolution (pixels)
1920 x 1080
2880 x 1600
1280 x 720
3664 x 1920
Refresh Rate
120hz
144hz
60hz
90hz
Cost (USD)
299
999
79.90
299
Favourite VR Device: Oculus Quest 2
I ultimately favoured the Oculus Quest 2 over the other choices due to several reasons:
Firstly, it is a standalone VR headset and has a built-in display and audio processor, and using it is relatively hassle-free. This is opposed to the tethered playstation VR and Valve Index, which requires it to be connected to a PC to work.
Of course, I understand that tethered headsets are able to leverage on the powerful PCs to provide higher quality immersion. For example, the Valve Index is considered a higher-end headset of choice, and is able to take advantage of the PC’s computing power to push high refresh rates up to 144hz. It is also able to perform individual finger tracking with its controllers as well:
Finger Tracking on Valve Index
Despite the fact that tethered VR headset can supposedly provide more immersion, I identify as a casual VR user and do not see the need to invest in a high-end VR set at the moment. I believe that the Oculus Quest 2 is good enough for my needs in exploring the field of VR, and appreciate the fact that I can use the headset without much prior set up.
Secondly, I value the 6DOF that the Oculus Quest 2 provides. I’m not just young and dumb, I’m also broke. Hence, as I invest my money into Oculus Quest 2, I also expect a good level of immersion, which I believe can lead to a good level of presence. While VR headsets like the Nintendo Labo VR only provides 3DOF (tracking the rotation of your head), the Oculus Quest 2 also tracks your movement with inside-out tracking, a method that uses sensors on the device to scan the surroundings and determine your position. This is opposed to the Valve Index, which requires setting up external base station stands to track your surroundings.
Thirdly, the Oculus Quest 2 provides almost 4K resolution, beating the others in this area. Having a higher resolution can truly enhance the immersion, and make me temporarily forget about my sad, sad life. Hence, increasing the presence of the VR experience.
Lastly, I believe that at $299, the Oculus Quest 2 is worth it. While the cheapest on the list is the Nintendo Labo VR, it’s specs are (unsurprisingly) poorer than the rest, and undoubtedly would provide the least amount of immersion. It is more aimed at super-casual gamers or kids that want to have a taste of VR. The Oculus Quest 2 on the other hand, is reasonably priced given the amount of power it packs. Although the playstation VR is priced similarly to the Oculus Quest 2, I will still go with the Oculus Quest 2 because it is a standalone headset.
MR Devices
Below are 2 MR Devices that I think are great:
Specs
Microsoft Hololens 2
Magic Leap One
Category
Standalone
Standalone
Degree of Freedom
6DOF
6DOF
Field of View
52°
50°
Resolution (pixels per eye)
2048 x 1080
1280 x 960
Refresh Rate
120Hz
120Hz
Cost (USD)
$3500
$2295
Favourite MR device: Microsoft Hololens 2
I believe that both devices listed have their merits. However, I decided to go with Microsoft Hololens for these reasons:
Firstly, as a casual user of MR technologies, one of my main focuses is the ability to run interesting and fun programmes on the device. The Microsoft Hololens 2 is developed by Microsoft and the Magic Leap One is relatively new, developed by Magic Leap. The Microsoft Hololens 2 is able to run programmes that were developed for the original Hololens, while there is stark lack of content for the Magic Leap One. This is important to me because I like to keep things fresh and new and having few programs to choose from will cause the novelty to wear off.
Next, while the Magic Leap One has hand-tracking, it also provides a controller for the user to use, which is great in itself. But I’ve also read that the Microsoft Hololens 2 doesn’t even need controllers, and relies solely on hand-tracking via cameras on the device, and has significantly better hand tracking, even being able to “identify [the user’s] ten fingers with ease”. This provides the user with more immersion as it can better simulate real life, most likely leading to higher presence.
Also, just by looking at the specifications, we can see that the Hololens 2 beats the Magic Leap One on two important factors: Field of View and Resolution. This is what makes the Hololens 2 a better quality MR device, increasing the immersion.
While the Microsoft Hololens 2 would naturally cost more ($3500) compared to the Magic Leap One ($2295), I feel safer investing in a product developed by a well-known brand in Microsoft. Furthermore, the Hololens 2 is already their second edition of the Hololens series, which shows how Microsoft already has much more experience in building, giving them an added advantage in enhancing their MR device as compared to Magic Leap.
Disclaimer: I haven’t had the opportunity to try any headsets at all 🙁 So take all I say with a huge sprinkle of salt.
Practicality/Affordability – I think it is important
I like practical stuff. I would like VR tech that is able to be adopted in some form by the masses. So TLDR: cheap.
VR headsets have come a long way. I remember being amazed at the Kickstarter of the Oculus Rift quite some years ago. It was kewl tech, and they promised it would go mainstream soon. Heck, even John Carmack (The Doom guy, but not the Doomguy) was in on it.
But since that time I have never even gotten the chance to touch a Headset before lol. High cost of entry (expensive) and not useful enough for what it does, given the high cost. Also perhaps I’m just poor.
There is also an issue where buying a VR headset is more of buying a service /experience as opposed to buying a tech. Perhaps VR headsets should be rented instead of sold. Otherwise it is a financial risk to the curious individual who may wish to try it out but is not sure about long term viability.
Grading Criteria for the headsets:
Practicality: Is the gear practical to use? Is it clunky? Does it solve a problem? Comfort?
price point: Consumer products should have low price point to be sufficiently affordable. Enterprise products should have appropriate price point for their target market.
Tech: Is the tech significantly better than the last generation/competitor? Is it innovative? We aren’t just talking graphical fidelity or resolution here; we are interested in things like latency and framerate and subjective matters like nausea too.
Compatibility: Can play the gamessssssss
Favorite VR Headsets
Winner: Valve Index
Pros: Apparently the best VR headset money can buy right now. With tech like this it might be wise to get the best, due to better support and everything… You pay for what you get, probably. One might use the Iphone vs budget Android in 2012 analogy here. If you can afford a PC for VR you should probably get a decent headset. Also, came out with Halflife Alyx.
Cons: Why is it so expensive 🙁
Budget runnerup: HP Reverb G2.
If you can’t quite afford the top tier HMD you should get this. It does not have significant problems except for “disappointing” tracking performance. But I’m sure you would learn to live with it, given its not exactly deal-breaking.
Favorite MR Headsets
Winner: Hololens
Pros: Microsoft invested in this tech a lot, and you can see many demos of this tech, from game demo to Medical tech. If you are buying this, you are probably an enterprise customer or a partner of Microsoft, in which case, a ecosystem and support from Microsoft would be very beneficial to your development and research work.
Cons: Wow many expensive, much dollars. If it is anything like some Microsoft products you know it possibly could be dead after a few years x.x
ETC
Can we have an opensource standard for HMD plz. New tech keeps getting centralized/consolidated and its very sad.