Songbird Symphony

Game Summary

Website: https://joysteak.com/
Demo: https://joysteak.itch.io/songbird-symphony-v02
Trailer: https://www.youtube.com/watch?v=o3vmzG3kKbY

Songbird Symphony is a 2D platformer with a rhythmic twist.
Follow an orphaned chick, “Birb”, in his heart-warming journey of discovery, as he sets off to find his true origins. Follow this cheerful little bouncing bird who revels in singing, and guide him through this magical journey of stunning pixel art and gorgeous animation that shapes itself to your musical interactions!Chirp to activate platforms, and sing to the residents of the forest, learning new notes to aid you in captivating rhythm battles against the creatures of this sprawling, enchanting world.

Features

Aesthetics

One might say the biggest draw of this game is its aesthetics. Its beautiful, colorful and cute pixel graphics with adorable characters draw many players in to try the game.

Not only are the visual aesthetics excellent, the game also comes with its own original soundtrack, handcrafted to go hand in hand with the pixel art. The superimposed lyrics are rather meaningful and helps blend the soundtrack into the story.

Story

Songbird Symphony has a heartwarming story which definitely engages the audience’s mood in one way or another.

Birb travels through the forest, exploring and learning new notes from other birds to help him in his quest to find his parents.

Gameplay

While exploring in the magical world of Songbird Symphony, we come across platforming puzzles that we have to solve to progress further. The player also engages in rhythm battles with other birds to either learn new notes or gain progress in their quest.

Songbird Symphony is a platformer with no death but instead focuses on adventure and solving not-so-hard puzzles. Even the rhythmic element was designed specifically to not have a lose condition.

Technology

Songbird symphony is developed in Unity, is very lightweight and has been released on multiple platforms.

Lens #81: The Lens of Character Transformation

  • Birb’s character
    • Starts of as a weak little chick thinking he is a peacock but just different
    • Finds out that Uncle Pea, the peacock, is not actually his parent and becomes extremely emotional
    • Figures out that he is a songbird
    • Becomes empowered by his mother after knowing what had happened to his mother which caused him to be initially abandoned
  • Owl’s character
    • Begins as a mentor to birb
    • Turns out to be the antagonist which wants all songbirds dead
  • The magpies
    • Is the initial obstacle in Birb’s quest to help Owl
    • Turns out to be helping Birb’s mother in attempting to stop Owl’s plans

Lens #68: The Lens of the Hero’s Journey

Birb’s story is certainly one of a Hero’s journey. Starting as an outcast from the peacocks, he journeys through the magical world and slowly figures out his origins, helping other birds along the way. Eventually, he rises up to take out the big bad Owl who caused his initial plight.

Lens #48: The Lens of Accessibility

The game was designed to have accessibility in mind.
Firstly, all the rhythmic elements in the game do not have a fail state, allowing the player to not frustrate over not being able to ace a level in order to progress.
Secondly, all platforming puzzle elements are of increasing difficulty where a puzzle always builds upon previous knowledge.
Lastly, the puzzles are designed not to be difficult as to encourage the player to focus on the story and adventure part of the story.

Lens #49: The Lens of Visible Progress

The player gains more notes as they progress through the game. These notes also increases the difficulty of the rhythmic element of the game. Additionally, optional objects appear throughout the platforming elements of the game in the form of feathers. Players can see that their collection of feathers slowly increase while they progress through the game, each giving the player a small bit of lore into this magical world.

Lens #58: The Lens of Juiciness

The game employs juice as one of its main ways to maintain player engagement. For example, in some sections of the game, the player is required to sync out key presses with the rhythm. The game rewards the player with ripples on the screen and on some occasions, screen shake. This is only one of the myriad of ways the developers of this wonderful game have juiced up the game.

VR/MR review

Mixed Reality

The Hololens 2 allows user to experience what it is like to live in a space where reality and virtuality amalgamate. The Hololens is designed to fit over the user’s spectacle which is something conventional VR/MR headset do not really cater to. The design of the Hololens, in my opinion, is extremely well-done. It looks sleek and expensive, it’s aesthetic is something that one would associate with futuristic technology. It is designed to feel light and comfortable such that it can be worn over long period of time. This feature is essential as it is targeted at enterprises and businesses would look for tools that provide such wearability. One that attracts me the most about the Hololens is the use of the eye tracking and hand tracking. The Hololens does not use controllers to track the movements of the user’s hand. But rather the movement of both the user’s eyes and hands is tracked by the special lens. This feature is extremely unique in the VR/MR market and can serve many functions. As well as provide more user freedom when using it. It makes the navigation more intuitive and the experience more immersive as the user explores the world created by the Hololens. The user can use his hands to interact with virtual 3D objects. This provides the perfect way of teaching someone through an immersive experience. The Hololens aspires to render more complicated 3D objects in the future. I do see this tool being employed in the near-future by businesses in their practices

Virtual reality

7 years ago, Oculus VR is a pioneer in consumer grade virtual reality. They introduced to the world the Oculus Rift which revolutionised many domains in the world. They then introduced their improved version of the Oculus Rift, the Oculus Quest. This is the first wireless VR headset that could fully manipulate the virtual world and provide three degree of freedom (or as commonly known as 3 DOF). The user could fully move in the virtual world as he would in reality. He could crotch, walk or spin in the VR world. And this provides a fully immersive experience for the user. However, instead of a powerful graphic card, the Oculus quest uses a SnapDragon 835 processor which is merely a cellphone CPU. This limits severely the graphic quality provided by this headset. However, the wireless ability of this headset more than makes up for it. 


Analysis of Don’t Starve

Don’t Starve is a survival game where the player aims to survive as many days as they can by managing three conditions: Hunger, Health and Sanity. The player is able to choose from several characters, who each have their own unique advantages and disadvantages.

Game play: https://www.youtube.com/watch?v=m9-Wjz_Gn-8
Game’s website: https://www.klei.com/games/dont-starve

Lens #7: The Lens of the Elemental Tetrad

Mechanics

  • Rules: If the hunger bar or the health bar reaches 0, the character will die and unless the character had activated a resurrection item, the player must restart the game from Day 1.
    Apart from maintaining the health and hunger bar, there are many other dangers that the player needs to avoid or be prepared for in order to survive.
  • Player actions: Players are able to craft items from a menu and collect items from the map in order to prepare themselves.
  • Goals: The primary goal of the game is to set the highest personal record for the number of days survived. There are also several other goals, like exploring the entire map and solving the puzzles scattered around the map.

Story

  • Back story: Maxwell, the ‘king’ of the The Constant (the playable world), has dragged the player into his world and has forced them to survive within it.
  • The story is not told throughout the game. The player knows the back story and will only know the next part of the story if they manage to complete the game. Hence, players are kept in suspense as they try to survive and complete the game to find out what has happened to their character.

Aesthetics

  • The game has a whimsical, dark look.
  • The animals, environment and music of the game becomes creepier as the Sanity of the character drops.
  • At night, the game heightens the player’s fear of darkness throughout suspenseful music and complete darkness.
The representation of rabbits when sanity is high (left) and when sanity is low (right).
The screen goes completely dark at night. The character is equipped with a torch in this picture.

Technology

  • The character can be controlled fully through mouse and/or keyboard inputs.

Overall, I believe that the game has managed to use each aspect of the Elemental Tetrad to build upon one another and improve the player experience. The technology of the game is simple, which reflects upon the simple goal of the game. The story and aesthetics build suspense and desire for the player to complete the goal of the game. The mechanics and aesthetics works together to strengthen the player’s fear. For example, the rule of the game is that if the player does not find a light source at night in a certain amount of time, a monster that cannot be killed will be spawned and the character will likely die. The light sources that the players must equip will also run out over time. This creates suspense and a real consequence which, paired with the atmospheric tension, heightens the fear that the player experiences when night comes.

Lens #4: The Lens of Curiosity

The player is able to develop many different strategies for each challenge and character in order to survive the game. After each iteration of the game, the player will often wonder how they can tweak their current strategy to survive longer and be more efficient in the next game. Leaving out a tutorial also makes the player more curious as to what comes beyond the current day. The map also has many mysterious items which hint towards a puzzle waiting to be solved.

Lens #31: The Lens of Challenge

The game does not provide a tutorial on how to survive in the world. The player has to experiment and probably die several times in order to gain some experience and survive past the first month. The environment of the game is also constantly changing over time, bringing new challenges to the player. For example, the game has 4 seasons that they cycle through. In Winter, the main challenge is in staying warm and surviving the winter boss. In each iteration of the game, the map also changes. Hence, the game is ever changing and the players will have to figure out how to survive in each iteration. The player also has to figure out by themselves how they can progress forward from the current map. This challenge inspires the players to continue playing and break their own record.

Lens #41: The Lens of Punishment

The game often punishes the players if they do irrational actions. For example, if the player randomly attacks animals or monsters, they will often find themselves dead and having to restart the game. If the player carelessly uses their torch to burn an item near their camp, their entire camp will go up in flames and all the items built will turn to ashes, resetting the progress that they have made. This constant punishment manifests a sense of caution and tension in every action that the player makes. This tension adds to the suspenseful element of the game and makes the game feel thrilling.

Lens #49: The Lens of Visible Progress

The game has a ‘Morgue’ tab that keeps note of the amount of days survived for each iteration of the game. The player will be motivated to continue playing and break their record as they can see the improvement in the number of days survived. The progress of the game can also be observed from the player’s ‘camp’, (the place where they have built most of their items), as the players can see their camp growing and looking more organised as time passes. The number of days that they have survived in this iteration can also be seen easily from the screen, giving the player satisfaction and motivating them to continue playing. All these factors allow the players to see how much they have improved over time and encourages them to continue playing and improving to beat their record and complete the game.

The player is able to view their progress from the current state of their camp, and from the current day counter on the top right of the screen.