What is HoloLamp?

HoloLamp is a portable device that leverages on PICO projectors to offer glasses-free and hands-free augmented reality experiences.

HoloLamp’s technology warps the image being displayed so that the image users see projected is what their eyes think it would see if it was in 3D.

The lamp unit simply requires a HDMI output and a USB port and comes with an SDK in Unity for developers to build applications with HoloLamp.

Why is Holo Lamp Engaging?

HoloLamp is a interesting concept to me because it takes away all the hardware around XR at the moment like glasses or a mobile device with a camera required to experience XR, and is still capable of delivering an immersive 3D experience right in front of the guest.

Some features of HoloLamp include:

  • Pico Projector
  • Video Capture
  • Face Tracking Technology
  • Spatial Mapping
  • 3D holograms

Use Cases of HoloLamp (Dining & Special Effects)

One use case that HoloLamp has been demonstrated for that is interesting, is its use at food establishments.

We can expect to see HoloLamp making waves in the gastronomic space as despite it having reached many heights and elevated magnitudes from orthodox dining, it may plateau in the near future. By using a tool like HoloLamp, we are able to further enhance the gastronomic experience farther from just how the dish tastes, looks and is presented. This extension can be used pre, mid and post dining to tell an even more compelling storyline, as well as curate interactive dining experiences without being limited by manpower.

Another use case as demonstrated by HoloLamp is for bringing miniatures to life with its 3D algorithms.

In the video above, it is fascinating to see that HoloLamp is able to map the space around the LEGO miniatures and project 3D special effects with reference to the miniatures.

Feature Discussion

Overall, the base functionalities of HoloLamp remain unchanged. However we can discuss the feature they have been adapted into, for use in the above applications.

Dining Use Case

In the dining use case, it is able to project a to-scale representation of the food, as well as a the background and explanation of the dishes. A 3D chef avatar can also be seen assisting the user and maintaining eye contact with the guest. Interestingly, it also allows user to interact with the projection by adding or removing dishes to their order.

Unlike QR code menus, having the HoloLamp placed on the table allows to-scale food portions that can help users decide how much food they really need. A large pro compared to paper menus is that this alternative is potentially more sustainable, but also makes menu updates easier and minimises the cost of reprinting.

Special Effects Use Case

In the miniature special effects use case, HoloLamp is used to map the objects on the table to superimpose effects. In one example, it is also able to model a 3D hologram amongst the miniatures. HoloLamp creates an optical 3D illusion using Spatial Augmented Reality to detect objects on the table.

Spatial Mapping that is then used to program interactions with HoloLamp. Each different color is a data point representing an object that HoloLamp considers as a rigid piece. These captured objects are then tracked in real time.

This opens up limitless possibilities for interactions with a wide variety of objects on the surface with HoloLamp

Feature Improvements

  • Add in more hand detection gestures and actions
    • Despite already supporting some interactions, we can consider further adding-on to the facial recognition technology, and expand it to detect more types of motion within its surroundings.
    • Since the guest is so close to the table and has the ability to touch the projected image, adding more interactions would open up a new layer of interaction
    • As seen in the dining demo, it seems that touch-button interactions are supported, perhaps in the future, guests can interact with a slider to adjust the food portion size and see the food get adjusted in real-time, to properly cater to guests of varying appetites
  • Pair this technology with AR glasses
    • Although it defeats the purpose of HoloLamp, AR glasses of today have become less of an obstruction to the experience, hence it may be wise to adopt a piece of hardware to expand on immersion and experience.
    • By pairing it with some type of AR glasses that could be specific to that food establishment, restaurants can add a new layer of immersion apart from the table
    • For example, flying whales and seafood walking around the guest can be seen when dining at e.g a seafood restaurant with the AR glasses
  • Add room-wide eye-tracking for 3D perception across all viewers
    • Notably, the 3D technology/perception can only work for one viewer in the room. Any other viewer will see the projection in 2D. As such, by bridging this gap, we may be able to

More Possible Use Cases to leverage on HoloLamp

Before I round off this post, I’d like to propose a use case for HoloLamp despite technological restrictions that exist in today’s world.

A potential use case of the HoloLamp can be found augmenting table-top game experiences like Dungeons and Dragons.

Dungeons and Dragons is a role-playing table-top game that involves a dungeon master and its players. The story line is presented by the dungeon master and its players can react to the story lin and make decisions that can alter the path of the story. During the gameplay, the dungeon master typically relies on visual aids such as table-top maps; props modelling player characters; terrain like trees, hills and water bodies; all at varying fidelities. Some examples are shown below.

In its most primitive, maps can take the form of grids and manually demarcated spaces with pen or markers. And a step above that would be high fidelity models of trees and other objects

An (almost) overkill table setup for a dungeons and dragons game. Uses a 46″ TV, covered in fake leather, placed atop a 2×4″ raised platform (Source)

As seen above, existing solutions for improving the fidelity and immersion of the game can get quite over the top and hardware intensive. I believe that by using HoloLamp, we are able to capitalise on its 3D, spatial mapping and facial recognition capabilities to build more experiences with minimal hardware.


HoloLamp is a very interesting piece of technology that could have been deemed advanced for its time. Although this was released around 2017/2018, no further development has been found ever since. Pico projector technology has also recently seen an influx in innovation, bringing to light projectors like LUMOS, Kodak, Xiaomi and Anker. Similarly, consumers are being exposed to more XR applications and is starting to be applied in many ways. For example, how XR has been propagated by Web3.0 and the Metaverse.

Perhaps with the changing technological landscape and consumer exposure, we can see the return of technologies like HoloLamp and the advent of new ideas that arise from similar technology in the near future.

I would say that at this point, the lifeline of XR experiences like HoloLamp are dependant on who is willing to take up the challenge to embrace this technology and if they have a compelling enough market to capture.







AR, The New Driving Force

Eyelights in action

Introduction to EyeLights

Smartphones have brought us convenience and beneficial impacts, but it has also brought about fatal distractions. Research has shown that 1 out of 4 accidents is due to distractions on the phone while driving. Accidents also negatively affect the environment through the up to 75 million tonnes of C02 emitted by car repairs and car manufacturing. Until the introduction of EyeLights, which utilizes AR to display visualizations of information from a smartphone to prevent any unnecessary distractions from the road. Users are able to view information, such as their speed, arrows to signify the direction to take, indicators that notify that they are too close to another car in front of them as well as other features. As a motor enthusiast myself, I look forward to any technological advancements to better the experience of driving, which explains why EyeLights caught my attention. Though the display that EyeLights provide is nothing compared to Iron Man’s helmet, it still signals the start of the futuristic display design that may be used by future vehicles, which I am all for. Additionally, it makes use of commonly known design language to perform different actions to interact with the connected smartphone such as:

  • Turning on EyeLights: Hold button for 2 seconds
  • Pause/Resume music, receive/hang up calls: Press button once

This design would thus allow for a fuss-free onboarding of new users.

EyeLights’ experience

It presents a high level of engagement as users are able to view the extra layer of virtual information to make decisions in real life, such as making the turn when EyeLights display an arrow to turn the corner. On top of that, users are able to interact with supported functions of the connected smartphone device, such as activating the voice assistant or displaying the map.

However, this would mean that the UI design of the visualization layer has to be iconic enough such that users would understand what the different symbols represent. The reason is because different countries might adopt different road signs and symbols that EyeLights might not have considered (EyeLights is based in France). This could lead to the unintended effect of confusing the new user and might cause a fatal accident.

Therefore, an improvement would be to present tooltips for first-time users to understand all the visual icons of EyeLights so that the visual icons would rather help them than be a distraction. An even better improvement would be to support functions based on the location the user is driving in so that visual cues of EyeLights compliments the road system of the location.

Overall, though some improvements can be made to EyeLights for a more enhanced experience for motorists, it still serves as an effective AR application that could disrupt how road information could be visualized to users, which would soon include car drivers too.


Impact. EyeLights | Affichage tête haute Moto. (n.d.). Retrieved January 20, 2023, from https://eye-lights.com/en/pages/notre-impact

Mamun. (2022, May 30). Eyelights Eyeride motorcycle helmet user guide. Manuals+. Retrieved January 20, 2023, from https://manuals.plus/eyelights/eyeride-motorcycle-helmet-manual#axzz7qtvC27l0